Reply To: mirror poses / paste flipped issue in 2.93.4

Forum Archive mirror poses / paste flipped issue in 2.93.4 Reply To: mirror poses / paste flipped issue in 2.93.4

#71250
greyrex
Participant

    Ok, it gets weirder. None of this wonkiness is reflected in the graph editor. Shouldn’t I expect to see the Z value go negative here, as that bone is punching through the XY plane? (See image below.)

    And while trying to figure this out I realize something else was confusing me — we rotated Rivet 90 degrees in the beginning, which was fine, but now all of the transforms seem to be relative to Rivet’s local space, rather than Global space. Should this be the case? It’s really confusing, especially when Global space is selected the whole time.