Reply To: Mirror modifier / Symmetry – Gives unexpected result

Forum Archive Mirror modifier / Symmetry – Gives unexpected result Reply To: Mirror modifier / Symmetry – Gives unexpected result

#85172
Kevin V.
Participant

    Hello all, 

    First of all, my apologies for the late reply! 

    I want to share the file but I don’t find a way to add it to the post. (sorry I am still new here!)

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    In cases like these, I always have my standard list of steps of troubleshooting I go through. And checking for double- and merging vertices is one of them, but this did not solved it either.

    But what I found the weirdest thing with this one, was after I applied the mirror-modifier it still showed this “artefact“, so I also applied the symmetrise-option in edit mode. Hoping it would “copy” the good side, to the “bad” side, but instead, the shading artefact just moved to the other side instead. 

    Not knowing it is relevant:  the previous images I have shared, where you can see the vertexes being “pulled” in the z-axis, was done using the “mesh-symmetry” being active in edit mode as well. 

    In the meantime I have found a “work-around” to get rid of the problem, by activating adaptive-subdivision in the subdivision modifier.

    Anyway, once I know how to upload a blend file here, I’ll share it straight away!  

    Ps. I was using Blender 4.0 when it first encountered, and it is still there in 4.1

    Image 3.png