In V-Ray for 3DS Max there is an option to use a Vray Physical Camera which emulates real life cameras. It has an option to set the camera’s white balance to neutral, resulting in really nice clean soft lighting. I’ve never been able to do that in Blender, but this person posts his interior work on Artstation and he always gets that same V-ray result in Blender, any idea how he achieves it?
https://www.artstation.com/artwork/EeG88
https://www.artstation.com/artwork/G5GYW