Reply To: Materials and Texturing within the current Learning workflow ?

Forum Archive Materials and Texturing within the current Learning workflow ? Reply To: Materials and Texturing within the current Learning workflow ?

#57042
Michael Mirn
Participant

    Yeah, there is an obvious gap in here with that kind of thing)

    You may try to collect some pieces and bits tho. Like in the chest course (Chapter 2):
    https://cgcookie.com/course/modeling-texturing-shading-a-treasure-chest-in-blender-2-8

    Or look here for the shaders: https://cgcookie.com/course/shader-forge
    Or that one: https://cgcookie.com/live_streams/texturing-the-simple-airplane (have a modelling pre-course)
    This one too: https://cgcookie.com/course/texturing-game-assets-with-blender (have a modelling pre-course too)
    This one is good: https://cgcookie.com/course/shading-the-sci-fi-helmet

    There is a great bunch of info: https://cgcookie.com/course/working-with-custom-transform-nodes-in-cycles

    It is kinda scattered around, sadly.