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Forum Archive › Materials and Texturing within the current Learning workflow ? › Reply To: Materials and Texturing within the current Learning workflow ?
Yeah, there is an obvious gap in here with that kind of thing)
You may try to collect some pieces and bits tho. Like in the chest course (Chapter 2):https://cgcookie.com/course/modeling-texturing-shading-a-treasure-chest-in-blender-2-8
Or look here for the shaders: https://cgcookie.com/course/shader-forgeOr that one: https://cgcookie.com/live_streams/texturing-the-simple-airplane (have a modelling pre-course)This one too: https://cgcookie.com/course/texturing-game-assets-with-blender (have a modelling pre-course too)This one is good: https://cgcookie.com/course/shading-the-sci-fi-helmet
There is a great bunch of info: https://cgcookie.com/course/working-with-custom-transform-nodes-in-cycles
It is kinda scattered around, sadly.