@dostovel There’s one key light my scene: A bright orangy-yellow one from [screen] upper left. But also there’s a very subtle blue fill/rim light coming from [screen] right. I see one suggested in the example particularly on the back of the thighs in the example.
And yes, I definitely boosted the purply-blue levels of the dark spectrum with the compositor.
Oooo very pretty 3rd lighting match, Omar! That ground texture is pretty spot on. Love the wet glossy breakup. Also the mountains, sky, sun – it’s all really close. Great job!
I’ve got 2 critiques. First is the vehicle model. It’s kinda funny being so simplistic, which may be the intention. But I think it detracts from the effectiveness of the lighting. Something more complex and realistic, like the airplane, would do the most justice imo.
Secondly, the brightness of the sun is dimmed in your render. Feels kinda like the viewer is wearing sunglasses. Compare it to the 100% brightness in the example and the 85% in yours:
