Reply To: Masks with Blender 3.2 – Cannot Select Faces – Turn off GPU Subdivision to Resolve

Forum Archive Masks with Blender 3.2 – Cannot Select Faces – Turn off GPU Subdivision to Resolve Reply To: Masks with Blender 3.2 – Cannot Select Faces – Turn off GPU Subdivision to Resolve

#74521
Austin Dunham
Participant

    Linking does work the way I expect in 3.1.

    I probably won’t have a chance to really dive into it for a short bit.

    I have some things that need to be addressed first, but I definitely want to get to the bottom of it.

    For complex or overlapping shapes, like the crescents at the armpits, being able to mask with shift+click and ctrl+l is way too handy to give up.  (If you have your edges done right, the linked faces it selects go by the UV islands, which is super handy.)