Reply To: Masks with Blender 3.2 – Cannot Select Faces – Turn off GPU Subdivision to Resolve

Forum Archive Masks with Blender 3.2 – Cannot Select Faces – Turn off GPU Subdivision to Resolve Reply To: Masks with Blender 3.2 – Cannot Select Faces – Turn off GPU Subdivision to Resolve

#74518
Austin Dunham
Participant

    @spikeyxxx – In the previous version of blender I could shift click on a face in texture paint mode to select it, then press <ctrl+l> to select linked.  Or select “All” or “None” and select all of the faces, or none of them.

    Now, on this object, I can only select those surfaces that aren’t highlighted.  If I select “all” or “none” it only selects and deselects them.  Other objects I can’ select or deselect anything.

    I hopped over to edit mode to ensure all faces on the object are selected, and they are, as you can see in this screen shot.  In texture paint mode I can still only select the faces that are in the round sockets.  I can’t select any other faces.

    BackEditMode.png