Reply To: Making your own Curriculum

Forum Archive Making your own Curriculum Reply To: Making your own Curriculum

#34795
Ronald Vermeij
Participant

    What has helped me, is the reverse way of how you are currently doing it Erik.
    Your approach is to first build a curriculum and then start to wonder what you can do with it.
    (just like your local government has organizer their school-systems)

    Along the way, I’ve learned something valuable in live:
    Start with (curriculum curse-list) end-goals in mind.

    How did I do this?
    I landed upon Blender, since I wanted to:
    – create my own General Dynamics YF-16 model (end-goal 1)
    – and export/import it into Microsoft Flightsimulator FSX (end-goal 2) and fly it ((end-goal 3)
    Then I started to work my way backwards, so find out which skills i needed to create,meet my end-goals.

    The advantages of this approach are the following ones:
    – You take a direct line (back) towards your end goal, without de-tours, sideways, distractions.
    – You can choose to purely focus on getting your end-goal done (quick) and learn along the way.
    – You only learn new skills when you need them on your project
    – You do not overload your head with courses you do not need (yet), keeping your mind empty and light.
    – You can instantly practice on a model which will become your end-goal.
    – You get quicker results, which helps to build confidence in your own skills faster.

    If you want to take a peek at my curriculum building, take a look over here:
    General Dynamics YF-16 Prototyge – Full background story
    Flickr – YF-16 prototype photo-albums and references

    I hope these tips are useful for you.