Reply To: making a flat face become a sine wave procedurally

Forum Archive making a flat face become a sine wave procedurally Reply To: making a flat face become a sine wave procedurally

#72628
spikeyxxx
Participant

    You can use Shader Nodes:

    Cycles only and needs to be rendered.

    Or try something with Geometry Nodes, for instance:

    A bit tricky to get the edges correct, but it works. You can also use two Wave Textures here, one in X- and the other in Y-direction.