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Forum Archive › making a flat face become a sine wave procedurally › Reply To: making a flat face become a sine wave procedurally
You can use Shader Nodes:
Cycles only and needs to be rendered.
Or try something with Geometry Nodes, for instance:
A bit tricky to get the edges correct, but it works. You can also use two Wave Textures here, one in X- and the other in Y-direction.