Reply To: Make this eye node work well with armature modifier

Forum Archive Make this eye node work well with armature modifier Reply To: Make this eye node work well with armature modifier

#53523
of Nodes & Noodles
Participant

    Hi there! I haven’t seen the tutorial video but I’m guessing Kent uses the Object output of a Texture Coordinates node for the procedural material.
    If this is the case, you can bake the Object coordinates to a texture and then use that texture as texture coordinates in the procedural material.
    Please ask again here if you need help doing this.