Reply To: Low Poly Room Scene

Forum Archive Low Poly Room Scene Reply To: Low Poly Room Scene

#89836
Adrian Bellworthy
Participant

    Yeah! There is no average we can give you. It depends on the number of objects, the type of objects, how many windows…
    So many things will determine the number of vertices your room will have.
    The best option is to take each object one by one, modeling as low poly as possible without degrading the shape and maintaining a good silhouette.
    How many vertices your room ends up with is entirely in your hands.