@spikeyxxx I rebaked the bump map. I tried doing so at 8k and making sure the colour space was set to non-colour/linear, also set it to full float and used 32bit etc etc. I went back through and balanced out my bump values so they can all pass through the one bump node. Unfortunately it looks rather awful, a little better than the first time, but still not good at all!
I did have a thought, at some point in the process I scaled up the model slightly as I realised it was too small in comparison to pothead. I can’t remember if this was before or after I started texturing it. If I scaled the model up after I had done the texture painting, would that cause it to become more blurry/pixelated?
Everything is fine and looks great – until I bake it.
I’m at work at the mo’ so I can’t upload screenshots, so I hope I’m making sense!
I’m also trying my best to wrap my head around what’s causing these issues, but I might have to upload my file to get someone to have a look.