Reply To: Losing quality when baking

Forum Archive Losing quality when baking Reply To: Losing quality when baking

#88586
Harris Clook
Participant

    Cheers @spikeyxxx That’s an absolutely valid point about the orientation of the uv islands! I completely forgot about it when I did them, and it makes absolute sense. 

    I still haven’t been able to ultimately deduce why I’m having issues with the pixel problems. I have been unsure what resolution to set the udim tiles to – so it’s been a bit of back and forth while testing things out. The texture paint image is 4k, whereas I have other images (scratches and other texture images, as well as the graffiti images) that are between 1k and 4k. I suppose the smaller res images are being blown up to match the 4k baking images. I suppose its a matter of finding a happy medium. I also read online it’s best to (it does, however, depend on the situation) to set the image files for baking to match the resolution of what you already have.

    I have a couple of notes that I’ll keep in regards to the next project I work on. Namely being to use lower res images while working on the project for the sake of performance, and them swap them out for the higher res variants when it comes to baking.

    I found that the issue with the seams could be resolved by changing the margin type in the render properties to ‘extend’ – per the attached image (I let out a huge woohoo when I figured that out 😛 ). I don’t know if it was set to Adjacent Faces by default or if I changed it at somepoint without knowing what it does.

    All this being said, however, It’s been a tough few days with baking and I’ve felt rather defeated when it didn’t work the first few times. But I find the best way to learn how to fix problems is to make them in the first place!

    I’m almost at the end of this, I’ve been working immensely on Noodlehead since I started the pothead course in Feb. Super keen to upload it when it’s finished!

    margin type.png