Reply To: Losing quality when baking

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#88606
Harris Clook
Participant

    I did realise that I definitely don’t need to bake it. I’ve learnt where I went wrong and how to fix it. And I reckon I’ve got a pretty good rundown of the fundamentals of baking now.

    If I don’t bake it prior to rendering, I’d like to bake it later – I’ve been dared to create a walk cycle for it by a friend (this of course will happen later down the road). Am I correct in that a baked model provides better performance when rendering an animation?

    I had a thought in regards to rescaling the UV islands, hear me out. I’ve identified which islands can do with being larger.

    If I’ve thought this out in my head correctly (I’m currently on the train on the way to work), I might not need to re-texture paint them. I’ve looked through the materials and the bump is not influenced by the texture painting. I don’t need to rebake the colour, metal, or even really the roughness throughout the model. Could I rescale the problematic UV islands and only re-bake them specifically (or the objects as a whole)? I wouldn’t need to rebake the entire model either. Again, this could be bonkers, but bare with me.

    In regards to how close I am to finishing – there’s nothing else I can think of that I need to do with Noodlehead – the materials are all finished. I do want to go back into pothead and recolour him so he better matches NH. I imagine I can just slap on a mix colour node and call it cool. Maybe give him a sticker or two.

    I had also envisioned that I’d create an environment to render them in, but I think I’m going to cut my losses on that one and do something like an infinity wall (they’d probably look pretty good on a plain background anyway).

    Otherwise that’s it. Provided life doesn’t get too much in the way I would like to think I’ll be done this weekend! (Minus any time given to baking/rendering)