I’ve got a few questions
1. One of the biggest things that concern me about rigging is just getting the deformations looking correct. Do you have any tips about weight painting, especially around the leg to hip area and shoulder to arm?
2. Situation: Say, I’ve built a rig and everything is weighted the way I want it to. Now I notice I need more deformation bones, maybe to build a face rig or Ineed a helper bone here or there. How do I parent these new bones without blowing away the weight painting I’ve already done with the rest of the rig?
3. When I see other people showing off their rigs, I see a lot of them say “This is completely bone based, no shape keys!” Why is this so note worthy? Is there an advantage to having everything controlled by bones? Is there a disadvantage to shape keys?