Reply To: Live Event with Jonathan Lampel, Dec 12th – FPS Weapons and Substance

Forum Archive Live Event with Jonathan Lampel, Dec 12th – FPS Weapons and Substance Reply To: Live Event with Jonathan Lampel, Dec 12th – FPS Weapons and Substance

#32175
artechs
Participant

    Hi Jonathan,

    Nice, really looking forward to this one. I’ve implemented Substance Painter (SP) a couple of months ago in my workflow, things work out, but remains a struggle sometimes.

    – What shader/node setup do you use in Blender to experience the same looks you got in SP?

    – How do you export the textures from SP? Configurations? Bitdepth? Fileformat?

    – In a high- and low poly situation, do you always bake the normal maps in Blender and then later add them to your project/shelf in SP

    or

    do you let SP extract the normal map from the high res mesh you’ve selected within the baking settings in SP? What if you only have a high res mesh?

    – How does SP fit in your recent blog article about 32 float and exporting normal maps to exr?

    Probably a lot more questions, but I’ll keep some ammo for the livestream 😉

    best regards,

    Stefan