Hi Jonathan,
Nice, really looking forward to this one. I’ve implemented Substance Painter (SP) a couple of months ago in my workflow, things work out, but remains a struggle sometimes.
– What shader/node setup do you use in Blender to experience the same looks you got in SP?
– How do you export the textures from SP? Configurations? Bitdepth? Fileformat?
– In a high- and low poly situation, do you always bake the normal maps in Blender and then later add them to your project/shelf in SP
or
do you let SP extract the normal map from the high res mesh you’ve selected within the baking settings in SP? What if you only have a high res mesh?
– How does SP fit in your recent blog article about 32 float and exporting normal maps to exr?
Probably a lot more questions, but I’ll keep some ammo for the livestream 😉
best regards,
Stefan