Reply To: Linking and overwriting Blender 3.0

Forum Archive Linking and overwriting Blender 3.0 Reply To: Linking and overwriting Blender 3.0

#74216
Michael Mussato
Participant

    Hi Wayne

    (Blender 3.4.1)

    I understand that this most likely beyond the scope of this course, however, the Library Override is a bit hard to digest. Apparently, it seems like this is an ongoing development as of now (https://projects.blender.org/blender/blender/issues/73318). I don’t see a reason why, but Blender decided to expose different options based on where the “Library Override Options” are being accessed from (https://docs.blender.org/manual/en/latest/files/linked_libraries/library_overrides.html?highlight=library%20override#make-an-override).

    3-02-20 13-27-03.png

    3-02-20 13-27-20.png

    Next thing I struggle with is that your shortcut

    -Then just hit F3 and type “Override” and it’s the first option on the list
    (that’s the same as the menu but much faster)

    Actually (initially), your suggestion opened “Object > Relations > Make Library Override” instead of “Object > Library Override > Make”. I don’t know what the difference is – both help entries link to the exact same online manual page.

    Lastly, it seems that the “Ball Type” slider is greyed out on a linked MultiBall (with “Context > Library Override > Make > Selected and Content” applied)3-02-20 13-45-58.png

    Leading to the necessity to manually change the index:

    bpy.context.active_pose_bone["Ball_type"] = 6

    Is there a way to unlock this slider in the UI? I fiddled with your code a bit but not too much…as a former pipeline engineer I am a Python guy but I am not yet Blender Python API savvy enough to make quick judgements…

    Thanks for your help!