Reply To: Lighting Piero: Replacement for “Hemilights” in Blender 2.8x or 2.9x?

Forum Archive Lighting Piero: Replacement for “Hemilights” in Blender 2.8x or 2.9x? Reply To: Lighting Piero: Replacement for “Hemilights” in Blender 2.8x or 2.9x?

#60586
Ingmar Franz
Participant

    So, this is my lighting setup for painting Piero’s “Bump Map”:

    Two “Area Lights” illuminating the left and the right side of Piero have their “Shadow” panel unchecked so that they don’t cast any “Cube Map Shadows” and “Contact Shadows” in “Material Preview Viewport Shading” (=EEVEE). In the “Viewport Shading” diaologue box, “Scene World” and “Scene Lights” (see upper right corner of the image above) have to be checked so that only the light sources in the scene are used for calculating the lighting.

    PS: There’re nevertheless shadows which can be seen with the darker shading for example in the corners of the mouth. How are they called? With “Shadow” checked for the “Area Lights”, it would look like this: