Reply To: Learning path for Low/Mid poly Character modeling for games?

Forum Archive Learning path for Low/Mid poly Character modeling for games? Reply To: Learning path for Low/Mid poly Character modeling for games?

#90166
Omar Domenech
Participant

    Like Miyamoto Musashi said “If you know the way broadly you will see it in everything”. Meaning you don’t really need courses that specifically teach what you have in mind, when you learn what tutorials in general have to teach, you can repurpose the knowledge to make whatever you want, your own creations. The knowledge translates perfectly.

    So I think these courses should get your experience points flowing so you can level up and beat the boss battle you’ll be facing:

    Firstly of course the CORE Fundamentals. And then:

    https://cgcookie.com/courses/relic-game-asset-creation-fundamentals-in-blender

    https://cgcookie.com/courses/catch-creating-a-pokeball-in-blender

    https://cgcookie.com/courses/tread-hard-surface-asset-creation-for-video-games

    https://cgcookie.com/courses/sessions-macro

    https://cgcookie.com/courses/sessions-minimalism

    https://cgcookie.com/courses/cubicity-creating-and-utilizing-asset-libraries-with-blender

    https://cgcookie.com/courses/creating-a-stylized-3d-forest-environment-with-blender-2-9

    https://cgcookie.com/courses/modeling-texturing-and-shading-a-treasure-chest-in-blender-2-8

    https://cgcookie.com/courses/creating-mini-tanks-for-a-mobile-game-with-blender-2-8

    https://cgcookie.com/courses/modeling-weapons-for-a-first-person-shooter

    https://cgcookie.com/courses/game-character-modeling-with-blender

    Remember that some are older courses, and if you feel more comfortable following along, it’s best if you download the Blender version the course was recorded with.