Reply To: Large scale surface with high grounds and canals

Forum Archive Large scale surface with high grounds and canals Reply To: Large scale surface with high grounds and canals

#44887
Palo Piktor
Participant

    Hi Federico,

    I would suggest you to sculpt the terrain and then retopo it. It will look more natural.

    Also you should plan ahead your mesh resolution based on shot type and camera angle. 

    For wide shot use a low poly geometry with normal map.

    For close ups  a high poly model will be the way to go.