Hello Jonathan,
I would like to state that I have not gotten to the “Normal Napping” portion of this tutorial yet.
Could you please explain your answer in more detail? As far as I understand High and Low poly can never line up, right? So what is it that causes issues with SubD? Also aren’t “cages” meant to help? Would different baking tools be better? (e.g. XNormal, Substance Painter).
Sorry I am just getting into normal mapping… and IMHO it is way more difficult than I imagined. It seems so simple but I have also watched your intro to normal mapping and it seems like you have to go through great lengths to get a good result… and even than it doesn’t look that “good” which is “relative” I guess.
Thank you for your time,