My dayjob goes a bit crazy this time of year so I haven’t had a great deal of time to work on this guy!
I have managed to get him all unwrapped and ready for painter now – I think😅 As is usually the case I needed to resolve a few issues here and there with the UV’s but I think that I’ve turned the corner now.
I also used vertex paint to block in some colours in Blender – this is really useful in Substance as I can then use the vertex colours to generate an ID Map.
I’ve then used that ID Map to block in some colours – hopefully I can start painting next!

