Here’s some progress on the little guy. I always find it nice putting some detail in face first – I’m sure it’s psychological, but it feels like a big step towards completing the model if the face is looking half way good! At least in my mind it does anyway!!! 😅
The first picture is how far I have taken the detail with dyntopo, at this point I have re-meshed and then will use the multi-res modifier to add in some finer details and polish it a bit further.
I’ve been thinking today about how to approach his hair and decided that this time I will try and sculpt it, because that way it’s pushing me out of my comfort zone of using the blender hair system. So a spent a little time exploring the beard and hair, mostly with the snake hook tool to get the form. It’s not exactly what I want just yet, and will take a couple more iterations I guess, but I do feel that it could look really nice if I can get it right!
And shame on me for my naming convention, I really need to tidy that up later! 🤪


