Reply To: Just inquiry about Rigidbody!

Forum Archive Just inquiry about Rigidbody! Reply To: Just inquiry about Rigidbody!

#28635
Boula Azmy
Participant

    I mean you just typed :

    AddForce(Vector3.Forward * 10), why it’s moving smoothly ?!
    If i have 60 frames per second , and update calls every frame so in second 60 frames = 60 * 10 = 600 units … but it still moves smoothly ?! that’s what i am talking about … is AddForce implemented within FixedUpdate ?