More progress! Got the pots hung on the wall, updated the lighting and installed a fire place. The brick wall is generated using the “Brick Texture” node. Looked at some tutorials about giving it more of a bumpy feel but I think it didn’t look “low poly”…

I didn’t want to go through the hassle of recreating a mesh for the fireplace screen, so I copied the wicker bottom and scaled it into the fireplace space. I had to scale the bars and found switch to “Individual Origins” for thinning the bars. Those two pieces probably account for 80-90% of the polygons in the scene, not sure how to get the effect without modeling the individual bars though?
