Thanks Omar! I’ve tried many of these things. The second two pictures aren’t my textures but the actual outputs going into the principled bsdf. I don’t see an obvious cause in the outputs. I’ve encountered the same problem across multiple light setups so I don’t think it’s a lighting thing. Which leaves me with geometry, but I can’t see in the geometry what the cause could be. No stray verts that I can see, normals look good, crease depth is on par with other creases that don’t exhibit the problem as far as I can see. So that’s where I’m at. I’ll keep looking at it (come too far to give up now), but it is a discouraging snag so I thought I’d reach out for help. I appreciate your suggestions. I’ll give them a try tomorrow.