Hello John. I’m not a human figure master like the other guys, I want to learn though, but still I may offer a bit of ideas to get the ball rolling. Seeing your textures are fine, it is most likely a shader thing.
What I normally do when I run it snags like these is that I go node by node, unplugging and plugging back in stuffs, to see what gets rid of the trouble, and when I identify the troublesome node, I delete it and plug in a new one and hopefully with all the values as they come in by default the problem would go away . Getting rid of the material overall might be an idea, to see if the problem persists if I assign a new material. And maybe is a mesh thing, perhaps your model has rogue verts or something there? So as a crazy idea, assign that material to some other human form mesh, if the problem is not there then it might be the model. Again I’m no SSS expert, but that seems like there might be a value that is set to high and causing that tint? Also try changing the lights, who knows, it might be some lighting thing. But I think what will give you the answer is isolating the problem, seeing node by node what things are doing, plugging stuff out and seeing what makes the tint lines go away.
Kent will probably come and tell you like oh yeah, I’ve seen that a lot, it’s this and that. But try troubleshooting on you own until then.