@jlampel ….and I guess I found the problem. I had both height and normal plugged into a bump node, and apparently that doesn’t behave the way I thought it did. When I plug the normal into a normal map node it seems to work just fine. So why does the bump node have a normal input? When would that be used? And should I use both height and normal maps at all? Combining them with a mix RGB seemed to get both working.