Reply To: It looks to me like the FPS Controller uses transform to move the character, I'm guessing the 3rd Person does also. Howev…

Forum Archive It looks to me like the FPS Controller uses transform to move the character, I'm guessing the 3rd Person does also. Howev… Reply To: It looks to me like the FPS Controller uses transform to move the character, I'm guessing the 3rd Person does also. Howev…

#22813
edgann
Participant

    I phrased that badly, they seem to be adjusting the Transform directly for the x and z axes, although the jump seems to use physics and gravity. I find the absolute value for step offset and slope limit to be almost antithetical to the concept the unity physics engine. Shouldn’t these be restrained by Force, Friction, Mass, and Gravity and variable given different factors for each of these?