Reply To: Is there any reason not to go straight to game-ready retopology?

Forum Archive Is there any reason not to go straight to game-ready retopology? Reply To: Is there any reason not to go straight to game-ready retopology?

#25699
Matt Curtis
Participant

    That makes sense. I just figured that a game-ready retopo would have just as crisp, hardsurface edges as a high-poly retopo since it is made of straight edges, but it makes sense that the high-res one is needed for good texture baking. Would you still recommend the intermediate retopo for a purely organic character with no hardsurface features?