Reply To: Is there a way to have IK respect other constrains, especially limit rotation? I'm trying to rig the dog, and i noticed af…

Forum Archive Is there a way to have IK respect other constrains, especially limit rotation? I'm trying to rig the dog, and i noticed af… Reply To: Is there a way to have IK respect other constrains, especially limit rotation? I'm trying to rig the dog, and i noticed af…

#24272
bob_morane
Participant

    More or less. I’m (was) trying to match something similar on the dog model for the exercise. That means i have 3 segments for the “vertical” part of the “leg” vs 2 for a human as dogs (like most quadrupeds) walk on their “fingers” alone rather than the entire “hand/foot”