Reply To: Is there a way to create the pores in a procedural way?

Forum Archive Is there a way to create the pores in a procedural way? Reply To: Is there a way to create the pores in a procedural way?

#72001
Chris Vkr
Participant

    This could possibly be done through an add-on or become a built-in feature in Blender. Next to using weight-paint information you could add a low-res texture with color information (each channel meaning something different) to specify the pore-density, size and maybe stretching should be placed.

    If you do this for specific kinds of skin features separately one could save a lot of time and memory to make a highly photorealistic model. All that would remain to be sculpted would probably be the wrinkles, scarring and other imperfections