Reply To: Is there a course for a strategy game?

Forum Archive Is there a course for a strategy game? Reply To: Is there a course for a strategy game?

#45964
Jonathan Gonzalez
Participant

    @tobles I think you’re looking into different types of pathfinding, which is a core concept of RTS games. Pathfinding in general can be a complex subject, something that could probably be made into it’s own course. Things like local avoidance, and navigating with crowds. The built in nav mesh system in Unity is OK at this, but I’d definitely look into using something like A* Pathfinding, although it’s been a while since I’ve last used it. I believe it’s still one of the best assets available for more in-depth pathfinding outside of creating your own custom system.