Reply To: Is it even optimal for a videogame?

Forum Archive Is it even optimal for a videogame? Reply To: Is it even optimal for a videogame?

#84062
Martin Bergwerf
Participant

    Hi Robert @RCooperArt ,

    Your guess is right, this is not supposed to be a game asset.

    If you’d want to use it in a game, you’d make a Low Poly version and Bake some texture maps for details (as is done in the Course Tread, for instance).

    But as Dwayne already mentioned, then it still depends on a lot of things, what optimized means.