Reply To: Is it a good idea to create normal maps in Substance Painter?

Forum Archive Is it a good idea to create normal maps in Substance Painter? Reply To: Is it a good idea to create normal maps in Substance Painter?

#28328
Jonathan Lampel
Participant

    Hey @relidin , definitely give it a shot! At the moment there’s an unresolved bug that’s making baking in blender a bit of a pain (https://developer.blender.org/T60428), but in general I find that Blender is easier only because it’s faster to iterate with. Substance has mostly the same “gotcha’s” as Blender (cage needs to be a certain way, the correct edges need to be marked sharp and as seams, etc…), but in order to fix them you need to do the whole export/import thing again and it gets tiring when working on complex objects with many parts. For simple objects though, it works great. Also be aware that you won’t be able to use the bevel shader in Substance, so you’ll need to bevel the actual mesh of the high poly, which definitely takes time. 

    That said, I’m all for whichever tool gets the job done. If you’re totally sick of baking in Blender (been there!), and Substance makes it so that you are able to complete the project with more sanity intact, definitely do it.