thanks. that’s very helpful. at least i know to concentrate on AO in blender. the other big thing i expect to have to bake when using Substance Painter are the Material IDs.
side point: i do hope that B2.8 will soon support UDIMs natively, as this seems something important for filmmakers (like me) who need photoreality and are less concerned with smooth real time performance (though texturing in eevee is so much nicer than using cycles). thus, texture files can be larger and use more memory without it mattering so much.