Jonathan @jlampel, personally I would like to know the definition of the “good topology”, can be that objectively measured?
During my learnings derived the below conclusion – good topology is creating an object from the possible least number of vertices/edges/faces and the best if all the faces are quads.
If that was ever tue then I already being not sure, because in the BC1-1801 class read about the “uniform topology” or “even topology”, which exclude long polygons as much as possible and then also the subsurf modifier behaves more as expected.
Based on that my main question that where is the balance between the minimalist vs even topology and on which areas one can be better than the other.