Reply To: I'm not real clear what the difference is between a normal and height map is. You say I can use a height map with a normal…

Forum Archive I'm not real clear what the difference is between a normal and height map is. You say I can use a height map with a normal… Reply To: I'm not real clear what the difference is between a normal and height map is. You say I can use a height map with a normal…

#22903
Marcel Fitzner
Participant

    In fact, from what I know, is that height maps are used by geometry shaders which output deformed mesh on the viewport (=your graphics card output).

    Normal maps are used for the computation of light rays being reflected on surfaces which leaves the actual geometry mesh unchanged. However, encoding some extreme angles in the normal maps allows the lighting computation to produce “fake” bumpiness on a material. Did you ever look very closely on a bump map surfaces in some games and then rotated the view to the side? Then you’ll discover the surface is actually still flat, but just overlayed with dark parts that mimic bump structures.