OMG, thank you for putting so much into that explanation and giving me the benefit of the doubt that I could understand it. Unfortunately, I’m still struggling. From what I do understand, it seems the Map Range node adjusts how other nodes use the 0 to 1 range. Since I don’t fully understand those other nodes, I probably won’t understand the Map Range node until that changes. For a beginners level course, the texture examples such as procedural dirt seem really complex to me and when there are this many nodes and connections, my brain tends to shut down and I just have to walk away for awhile and try again later. So far I’ve just been watching the videos. Perhaps physically following along in Blender may help.