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Forum Archive › If cubemap is legacy, whats the new way of doing it? › Reply To: If cubemap is legacy, whats the new way of doing it?
The Legacy method uses separate texture maps and the “new” version just uses one “unwrapped” texture of cube. It’s very similar actually. This link goes more in-depth with what I’m talking about: https://docs.unity3d.com/Manual/class-Cubemap.html