Reply To: Humanoid Rig Unity Blender Import

Forum Archive Humanoid Rig Unity Blender Import Reply To: Humanoid Rig Unity Blender Import

#52085
greyphoenix
Participant

    hey

    if you use the machanim humanoid character you can also edit this guy and tell machanim which bones should be taken 

    https://docs.unity3d.com/Manual/class-Avatar.html 

    also check your export setting

    took me a while to figure the right ones – but look in this posting

    https://blog.cgcookie.com/forums/topic/stylized-fur-with-freestyle/  

    I added export settings that work. 

    if you mesh is streched or broken make sure all scale factors – of all files you use fore your animation have the same scale

    – this is very important but a commen msitake if exporting from different files/programms,

    Also make sure you do NOT use more than 4 bones per vertices and normalize (means make them count together max 1) in blender- you find this in the wieght mode under – weights- limit toal- set this to 4 – why? because unity does not allow more. and if you sue more than 4 it interpret the skinning to his liking 😉 

    hope one of these helps.