Still a month to go….arrrgh! Hurry up, calendar!
I think I’ve mentioned this before, but I’m already highly impressed with this course just based on few excerpts you’ve teased on Twitter and in the trailer. Tutorials on YouTube about sculpting human faces, even nice ones made by highly talented artists, aren’t rare; but they’re usually short, and they’re almost universally short on theory, usually having you find some reference photos on the web to serve as a template. And there’s nothing in the world wrong with using templates of course – but I’ve always been interested in ideas like proportions and forms. They are things a lot of people tend to neglect or even avoid because of a perception that they are a stodgy set of “rules” that limits your creativity. I tend to think the opposite; I think templates are actually limiting, when you’re trying to invent your own character. If you add a mass to the mesh in “this” area just because the template you’re using shows it there without knowing what exactly it’s doing there, you won’t know what you can change, in what way or how much, and still achieve a result that looks natural. Maybe not a big deal if stylization is your goal; but for photorealism, if you want your character to “look like” a real human then at the very least it needs to be shaped like one.
Until now I’ve always had to look up 2D drawing instructors to learn about things like these. But when I saw the clip you posted where you start building your base mesh using Loomis-style proportions, I was immediately excited. It’s the stuff I’ve been waiting for!
Now someone else needs to spend two years researching and building a course like this on the rest of the body!