Reply To: How would you bake it for games?

Forum Archive How would you bake it for games? Reply To: How would you bake it for games?

#28946
Jonathan Lampel
Participant

    Hey @koko0 , you got it! I’d change the shader to emission and bake that out as the albedo. You could get away without specular and bump maps, but a metallic, roughness, and normal would be the others I would bake out.