Reply To: How would I rig an engine motor belt to go round and round (and round and round)?

Forum Archive How would I rig an engine motor belt to go round and round (and round and round)? Reply To: How would I rig an engine motor belt to go round and round (and round and round)?

#90156
Omar Domenech
Participant

    I guess if you use a texture trick, you’re not going to get motion blur though. Maybe there is no animation per se needed. It feels like it can be done with a curve and the mesh just follows it none stop with a driver. Very tricky situation here, probably lots of ways to go about it and for sure you’re going to have to go through a lot of trial and error. You think of an idea and in your head it works great, until you go to the practice.