OK so I think I have the foundations in place. Now I need to start adding the detailing.
I want to paint over the red leather seat to make it look like it’s been sat on but it is a procedural material. How can I do this? Can I bake this down to an image texture that maps to the UV’s that I can then texture paint over? Or should I try and combine another image texture material with an alpha channel and use a mix shader to combine the leather with my hand painted texture?
Similarly, I want to add more scratches and paint to the base metal of the body but with more control than just trying to wing it with scaled noise textures and I want to add a solid painted orange detail trim to the carbon fibre panel edge and don’t know how to go about it?
