Reply To: How/where to start?

Forum Archive How/where to start? Reply To: How/where to start?

#82295
Charles
Participant

    OK so here’s what I’ve done which kind of works but… questions at the end

    • Created a new UV
    • Selected and scaled up the body faces onto the new UV
    • Exported the UV map 
    • Scaled up my PS paths I did on top of the side view render to match the UV outlines as best as I can and then created a transparent tif at 4k with an alpha channel from the path to use as the shape of the orange glow detail
    • Then added a new Principle Shader with the alpha as an image texture and plugged that into the alpha and emission strength, with the alpha image plugging into the Mix Shader Fac

    hot from blender.png

    Problems & things I don’t understand

    Is the above correct? It feels like I’ve hacked it rather than done it properly. 

    Why has the UV applied the alpha/glow onto the edge faces of the carbon fibre?

    37 alpha creep.png

    Why are the Eevee and Cycles renders different? The glow isn’t coming through on Cycles nor the updated texture painting but I see it all fine in Eevee

     not match eveee.png