Reply To: How to pack UV for multiple objects as one big Uv?

Forum Archive How to pack UV for multiple objects as one big Uv? Reply To: How to pack UV for multiple objects as one big Uv?

#28589
Kent Trammell
Participant

    Sounds like you need to watch this lesson. The main idea is with Blender and the “Texture Atlas” addon you can temporarily combine all desired models into one object for the sake of laying out their UVs in the same space. Then when you’re done, the addon will re-separate the models into their original individual objects with the new UVs that belong in the same space.