@glowingquartz It looks very similar to a bunch of hair cards as well (for the mane). The snout looks like just texturing as I don’t see anything different in wireframe from a traditional mesh.


Something like that would probably be too expensive to use in a game unless it was a very small scene, or you were creating a realistic simulation of some sort. Highly realistic texturing and lighting plays a big roll in how well that looks.
Oh and it looks like he has a tutorial on how he achieved it: https://www.artstation.com/artwork/Pqy94