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Forum Archive › How to control mesh with rig with distortions › Reply To: How to control mesh with rig with distortions
The ‘Top’, ‘Bottom’ and ‘Root’ bones do not deform.
In the ‘Stretch To’ constrain Volume = ‘None’
In the ‘Armature Modifier’ check ‘Preserve volume’
If you have a Subdivision Modifier, it comes after the Armature.
Here’s the file.