@spikeyxxx you’ve done it again my friend.
🤯 only 1 minute into the video where he geometrically makes X texture seamless on a cylinder.
I got so excited about this I followed along (not really on the same wavelength of understanding but I got the jist enough)
i ended up going 1 step further and made a node group with all of the inputs useful for Loc/Rot/Scale and the UV tiling and it outputs the 3D vector and 4th W dimension!
The only part I really don’t understand at all was why he made a fraction for the tiling and then deleted it later on????